Sceda: What's New
Sceda: What's New
What's New
This is a most-recent-first list of what's been happening with sceda.
September 24, 1998
December 7, 1995
November 22, 1995
October 26, 1995
- A discussion of a patch needed
to allow PoVRay to work with Sced/Sceda properly added.
October 25, 1995
October 21, 1995
- Latest revision of the code cleaned up and placed online. New
features in the code are:
- Scene clearing and resetting via the 'Clear' button works now.
- Objects can be cloned back one keyframe.
- Loading scenes with multiple views works now.
- Merging scenes works, with objects being renamed dynamically and
keyframe sequences being interleaved.
- Loading scenes over other scenes works now.
- Added an online help screen.
- Keyframe deleting via 'D' works now.
- Lots of new keyboard accelerators.
- Fixed keyboard translation problems.
- Miscellaneous bugs.
- Web pages reorganized for greater flexibility.
July 12, 1995
- Web page first placed online, with some animations and
source/patches.
Last modified October 21, 1995
Denis McLaughlin < denism@cyberus.ca >