Pre Match Sequence

( Handicap - IGMEOY )

Hire Freebooters

Not every talented Blood Bowl player gets swept into one of the big-name teams. There are some who are mistakenly discarded r replaced, those who put too high a value on their services, and there are those who, for whatever reason, don’t wish to be associated with a single team. At least one common sense motivation for the latter is that they don’t have to play if they don’t want to! Over the years, then, there has developed a class of player who sell their services on a match by match basis. These players are called Freebooters.

Freebooters travel from match to match, arriving a few hours before game time. They congregate at an agreed location, usually a local tavern, where the coaches of the two teams can meet them and make offers. Hiring a Freebooter is not cheap, but if you’ve got the money then they can be the key to winning the match!

Either coach is allowed to hire one or more Freebooters at the start of a league match. You may only hire Freebooters for league matches, they may not be used for one-of games. A Freebooter costs half the normal amount of money to hire, but will only play for one game. For example, a Freebooter Human Blitzer would cost 90,000 / 2 = 45,000 gp to hire for one game.

Star Players may be hired as Freebooters for a single match in the same way (i.e., at half the cost listed on the Star Players Card). A coach can also hire Freebooter coaching staff for a single match, calling in a Freebooter Wizard or Apothecary for a vital game!

A coach is only allowed to hire Freebooter players that would normally play for his team, so the coach of a Human team could only hire players team list, or Star Players that will play for Human teams. In addition, any Freebooters that are hired may not take the number of players n the team to more than 16.

You may only freeboot players or coaches who would normally play for your team. A third High Elf Lion Warrior, a fifth Star Player or a second wizard or apothecary won't normally play for your team, and thus cannot be freebooted. [JJ]

Freebooters may not be re-hired unless they are from the published star players list but may be permanently hired at the end of a game at full price. (ABBA)

 

Roll on Weather Table

Blood Bowl player are a pretty hardy bunch, so it comes as no surprise that the games have been played in all types of weather conditions. From the ice floes of the farthest north to the steamy jungles, arenas open their doors on match days, and the combatants go about their business heedless of the climate.

One Coach rolls on the weather table printed on the Blood Bowl Reference Sheet to see what the weather will be like for the match.

 

FALL WEATHER TABLE

2D6 Result

Weather

2

Sweltering Heat: It’s very hot and extremely humid. You must roll a D6 for each player on the pitch for Heat Exhaustion after each Touchdown scored. On a roll of 1 the player collapses and must miss the next drive.

3

Very Sunny: A glorious day, but the blinding sunshine cases a –1 modifier on all attempts to pass the ball.

4-10

Nice: Perfect Blood Bowl weather.

11

Pouring Rain: It’s raining, making the ball slippery and difficult to hold. This causes a –1 modifier on all attempts to catch the ball, including picking it up or handing it off.

12

Blizzard: It’s cold and snowing! The ice on the pitch means that any players attempting to move an extra square will slip and fall on a roll of 1-2, while the snow means that only quick or short passes can be attempted.

WINTER WEATHER TABLE

2D6 Result

Weather

2

Blizzard: It’s cold and snowing! The ice on the pitch means that any players attempting to move an extra square will slip and fall on a roll of 1-2, while the snow means that only quick or short passes can be attempted.

3

Bitter Cold: -1 MV, -1 Injury Roll as players are bundled up against the cold

4

Very Sunny: A glorious day, but the blinding sunshine cases a –1 modifier on all attempts to pass the ball.

5

Pouring Rain: It’s raining, making the ball slippery and difficult to hold. This causes a –1 modifier on all attempts to catch the ball, including picking it up or handing it off.

6-8

Nice: Perfect Blood Bowl weather

9

Pouring Rain: As Above

10

Very Sunny: As Above

11

Bitter Cold: As Above

12

Blizzard: As Above

Summer Weather Table

2D6 Result

Weather

2

Sweltering Heat: It’s very hot and extremely humid. You must roll a D6 for each player on the pitch for Heat Exhaustion after each Touchdown scored. On a roll of 1 the player collapses and must miss the next drive.

3

Wet Night: Ground is soaked and muddy: -1 on attempts to pick up the ball, +1 on Injury rolls as players fall badly in the mud

4

Pouring Rain: It’s raining, making the ball slippery and difficult to hold. This causes a –1 modifier on all attempts to catch the ball, including picking it up or handing it off.

5

Very Sunny: A glorious day, but the blinding sunshine cases a –1 modifier on all attempts to pass the ball.

6-8

Nice: Perfect Blood Bowl weather

9

Very Sunny: As Above

10

Pouring Rain: As Above

11

Wet Night: As Above

12

Sweltering Heat: As Above

 

Work Out the Gate

The number of fans that attend a match is called the match’s "gate". It is necessary to know the gate in order to work out each teams winnings at the end of the game, and in any case it is an interesting fact in it’s own right! In order to work out how many fans attend the match add the fan factors of the two teams taking part together , and the roll a number of dice equal to the total. Add the scores of the dice together, and them multiply the score by 1000 - the result is the number of fans that attend the match.

For Semi-Final matches, add 1 to the result of each die, and for Championship matches, add 2.

 

Determine Handicap

HANDICAP TABLE

Difference in Team Ratings

Bonus Cards

Bonus MVPs

0-10

0

0

11-20

1

0

21-30

1

1

31-50

2

1

51-75

2

2

76-100

3

2

101-150

3

3

151-200

4

3

201-250

4

4

251-300

5

4

301+

5

5

 

All teams have a team rating which represents how good they are – the higher it is the better! See Team Development for a description of how to work out the team rating. Teams that play against opponents who have a much higher rating will probably lose. However, there is a chance that they will be inspires to perform even better than normal, and that they will learn a lot against a much superior team. These two factors are reflected by allowing lower rated teams to take extra Special Play Cards and extra MVP awards when they playa against a superior team. To see if a team gets any bonuses, subtract the rating of the lower team from that of the higher team, and refer to the Handicap Table

 

Bonus Cards = number of extra Special Play Cards the team may take at the start of the match

Bonus MVPs = number of extra MVP awards the players in the team receive at the end of the match

  

Take Special Play Cards

D6 Roll

Number of Special Play Cards

1

1

2-5

2

6

3

Each Coach rolls a die to see how many Special Play Cards they receive. In addition, a team may be allowed to take bonus cards if his team has a lower Team Rating than the opposing team. (See Handicap rules, above)

  

 

Roll for Niggling Injuries

In a league it is possible for a player to pick up nasty ‘niggling injuries’ that can cause them to miss a match (see Serious Injury rules). If any of the players in the team, has suffered a niggling injury then their coach must roll now to see if the player has to miss this game. Roll one die for each niggling injury. If any of the dice roll a ‘1’, then the player must miss this match. The player only ever misses this one game, no matter how many dice were rolled. If all the dice come up with scores of ‘2’ or more then the player may take part in the match as normal.

At this stage, Negative Skill rolls are also made.

 

Determine I Got My Eye on You( IGMEOY)

The quality of the officiating in ABBA is highly variable, with some referees being much stricter than others. To represent this, the "I Got My Eye On You" rule is only used on a random basis. At the start of the match, flip a coin. If it comes up ‘heads’, the referees will be strict, and the IGMEOY is in effect. If it comes up ‘tails’, the simpler foul-and-penalty rules are used.

 


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