Re-Rolls

 

Re-rolls are very important in Blood Bowl, as you will quickly discover. There are two types of re-roll: team re-rolls and player re-rolls. In either case, a re-roll allows you to re-roll all the dice that produced any one result. So, for example, a re-roll could be used to re-roll a dodge, in which case a single die would be thrown again, or a three-dice block, in which case all three dice would be rolled again, and so on.

VERY IMPORTANT: No matter how many re-rolls you have, or what type they are, you may never re-roll a single dice roll more than once. So, for example, if you use the Dodge skill to re-roll a failed dodge roll, and you fail it a second time, then you couldn’t use up a team re-roll to have a third attempt!

 

Team Re-Rolls

Team re-rolls represent how well-trained a team is. A coach may use a team re-roll to force a re-roll of any dice roll that takes place in his own team turn. The result of the new roll must be accepted in place of the first, even if it is worse. A coach may not use more than one re-roll counter per team turn, and may not use a re-roll counter to force the opposing coach to re-roll a dice roll.

Each coach must keep track of the number of re-rolls they have left on the track provided on their Dugout. Every time a coach uses up a re-roll counter he must remove a counter from the track. When there are no more markers left the coach may not use any more team re-rolls that half At half-time the two teams get a chance to rest and recuperate, and so their team re-rolls are restored to their starting level.

Halfling Chefs will steal Team Re-Rolls but not Leader Re-Rolls. [GWUK]

Unused 2nd half Re-Rolls can be used in overtime. [JJ]

Leader Re-Rolls and Re-Rolls gained from the Kick Off Table and Special Play cards may be used in the second half if you team has been Doom And Gloom’ed. [JJ]

You may use your second half Re-Rolls in Overtime if you have been Doom and Gloom’ed, as Doom and Gloom does not carry into OT. [JJ]

The Special Play Card "Spy" may be used to prevent the use of _any_ Re-Roll, including skill Re-Rolls. [JJ]

Team Re-Rolls may not be used to re-roll Armour or Injury rolls. (4thEd)

 

Player Re-Rolls

Some players have skills that allow them to re-roll the dice under certain circumstances. For example, a thrower has the Pass skill which allows him to re-roll the die if he misses a pass. A coach may use any number of player re-rolls in the same turn, and a single player may use a skill any number of times in the same match. However, as noted above, a single dice roll may not be re-rolled more than once.

Pro may be used to re-roll armour rolls which don't penetrate or unsatisfactory injury rolls. [GWUK] Pro cannot be used to re-roll an injury by the fans.

 


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