Sceda: Scene Editor/Animator
Sceda: Scene Editor/Animator
Last Modified December 7, 1995
Description
Sceda is a patched version of
sced
, the cool three dimensional modeller from
Stephen Chenney.
Sceda is, like sced, an X-based, constraint-oriented three
dimensional modeller. It also provides support for splined keyframe
animation. Animated objects have their position, rotation and scale
smoothly interpolated across multiple keyframes via a (modified)
spline function.
It naturally requires X, and a sufficiently Unix-like environment.
I develop on a Linux system, so I know it works there, but most other
platforms should also work, modulo messed up keysyms. This version
of sceda is based on sced 0.81.
This software is beta: generally speaking, it works pretty well, but
there are still bugs to be found. If you try it out and something breaks,
please drop me a line.
Sceda allows you to:
- Create and design single scenes, the same as in vanilla sced.
- Clone or copy a single scene to create multiple scenes. These
multiple scenes are used as keyframes for animating.
- View and edit each keyframe individually.
- Control the number of interpolated frames between each keyframe
pair in various ways.
- Perform wireframe animations from within sced, in which the position,
rotation and scaling of the objects, the position and orientation of
the camera in the keyframes, and the zoom factor are smoothly
interpolated across the frames.
- Export scene description files for all frames (keyframe and
interpolated) to the usual sced array of formats (POVray, Renderman,
Radiance, etc). A script file, for performing all the renders, is
also exported.
- Save and load keyframe sequences from files.
- Clone sets of objects within and across keyframes.
- Delete sets of objects within and across keyframes.
- Propagate views and attributes of objects across keyframes.
- Use various keyboard shortcuts for things
like editing, zooming, view recall and viewpoint manipulation.
Availability: where you can get source and patches
What's New: what's happening in the world of sceda
Animations: some mpeg animations
Objects: some miscellaneous sceda objects
Technical: various topics of technical interest
Bugs: all the stuff I already know is broken
To Do...: things I plan to do shortly
Feedback: how YOU can talk to ME
Last modified October 21, 1995
Denis McLaughlin < denism@cyberus.ca >
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